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Club Rules and Regulations

   Weapons


Swords

     An epee or wide epee blade shall be used to represent a rapier. Only experienced members are being allowed to fight with schlaeger blades. An epee is the preferred weapon but a foil may be used, on agreement of both combatants. Pistol grips will not be used. Points will be padded with standard plastic or rubber tips, or the equivalent. Swords must have a hand guard, and bell guards with openings large enough to admit sword points are suggested to be augmented with heavy leather or the equivalent, to reduce the chances of blades being trapped. Bell guards are not be used as an offensive weapon, i.e. hitting the mask with the guard, and to do so is automatic loss of the combat. Quillions may extend no more than four inches beyond the diameter of the bell guard and shall have no sharp edges. 
Saber was added in 1999, as a training weapon for schlaeger and for enjoyment of members.

Shanai was added in 1999. This is for demonstration purposes only, and only experienced members are being allowed to fight this style.


Archery

     Arrows for target archery are to be wooden shaft target tip arrows. Markland arrows for combat archery must be approved by the Archer Marshallate prior to use. Recurve or longbows of any poundage are acceptable for practice, and combat poundage shall be 35lbs or less, at a minimum range of ten yards. Crossbows and blowguns are not allowed. 

Offhand Weapons

     Daggers should be flexi daggers or ground down broken foil. Schlaeger daggers must be approved before use in combat, and may not be used against foils. Bucklers can be of any size or shape, with rounded edges and no protrusions to injure opponents. Bucklers are to be used for defense only, no offensive striking is allowed. Capes or hats of any size or shape can be used, so long as they are of a period style. The bare offhand can be used to bat blades away if a glove is worn. Grabs are allowed only in Schlaeger combat, and then only toward the bottom half of the blade. A grab is released immediately once the safety tip is felt.

   Armor


Regular Combat

    
Armor for rapier combat requires at least two layers of Trigger, Denim, Cotton Duck, Leather, or the equivalent that can pass the broken foil test. Doublets must come at least to the waist in length and cover the complete torso. Long sleeves of any fabric and long pants with sturdy shoes/boots will be worn. A two or three weapon mask is required, and a hood or helm padding is recommended. Gloves, preferably leather should be worn, especially on the offhand. (See above rules on bare offhand.) No skin should be exposed above the knee. If kilts or the like are worn as part of a persona then it is the complete responsibility of the combatant, and not recommended by the Club. A hard cup or codpiece is recommended, as is some sort of breast protection for women. The club can provide some loaner equipment, but it is the responsibility of the individual to ensure their own adequate protection. 


Schlaeger Armor

    
Schlaeger combat was new to the club at the beginning of 1997. Official rules and requirements are set by Club officers. Our current working rules are what follow. 
A three weapon mask is required, and a gorget or throat protection device is strongly recommended. Hoods and helm padding are also recommended. Gloves are required on both hands, and leather is the recommend minimum material. A doublet or some form of complete chest protection is required, and should be at least two layers thick. 

Shanai Armor

Shanai combat was new to the club at the end of 1999. Official rules and requirements are set by Club officers. Our current working rules are as follows.

A three weapon mask is required, and a gorget or throat protection device is strongly recommended. Hoods and helm padding are also recommended. Gloves are required on both hands, and leather is the recommended minimum material. A doublet or some form of complete chest protection is required, and should be at least two layers thick. Please note that chain mail and 4 layers on arms and torso is recommended, but not required at this time. The style is a demonstration style, (and thus all hits are to be pulled, not full force), so, if going all out, kendo armor is recommended.


Archery Armor

    
For target archery finger guards and armguards are recommended, but not required. If the archer wishes to wear a secondary weapon for close range combat, he may do so, and the above weapon required armor would apply. Combat archers will be required to wear a two or three weapon
fencing mask, and standard fencing armor. 


Reminder

    
The Renaissance Fencing Club is not responsible for any of the individuals in the Club, the responsibility lies with the individual or their guardian. These are minimum standards and combatants are encouraged to increase coverage to the extent they feel is necessary.



 


All content copyrighted '99 to present  by Hutchinson R. F. C and Blackhearts R.F.C.